diff --git a/src/seminar/2017sp.erb b/src/seminar/2017sp.erb
index bff377ea..f5a6a498 100644
--- a/src/seminar/2017sp.erb
+++ b/src/seminar/2017sp.erb
@@ -58,29 +58,29 @@ schedule:
details:
abstract: |
The game design courses at Cornell put students together in interdiscplinary teams
-of software developers, artists, and other domain experts to produce a shippable game.
-As part of this process, the students develop professional skills such as writing and
-presenting for various audiences, the development and maintenance of highly functional
-teams, and proper project management. As a result, these courses are highly regarded by
-employers, even those outside of the games industry.
+ of software developers, artists, and other domain experts to produce a shippable game.
+ As part of this process, the students develop professional skills such as writing and
+ presenting for various audiences, the development and maintenance of highly functional
+ teams, and proper project management. As a result, these courses are highly regarded by
+ employers, even those outside of the games industry.
We have found that core feature for developing student professional skills is an intense
-cycle of documentation. Cooperating with the Engineering Communications program, we have
-structured these courses as a writing seminar. While the students develop their games,
-they also produce multiple design-related documents. Furthermore, they revise these
-documents multiple times in response to instructor feedback.
+ cycle of documentation. Cooperating with the Engineering Communications program, we have
+ structured these courses as a writing seminar. While the students develop their games,
+ they also produce multiple design-related documents. Furthermore, they revise these
+ documents multiple times in response to instructor feedback.
In this talk, we provide an overview of this documentation process and show how it
-works to strengthen student teams and professional skills. This will include our design
-of the documents themselves, as we have to balance deep planning with agile development
-during these fast-moving courses. We also discuss the importance of shifting the document
-audience -- from developer, to designer, to investor, to player -- in helping the students
-communicate between the various disciplines on their team. Finally, we talk about our
-assessment process, and how we work together with the Engineering Communication Program
-to provide the students with effective feedback.
+ works to strengthen student teams and professional skills. This will include our design
+ of the documents themselves, as we have to balance deep planning with agile development
+ during these fast-moving courses. We also discuss the importance of shifting the document
+ audience -- from developer, to designer, to investor, to player -- in helping the students
+ communicate between the various disciplines on their team. Finally, we talk about our
+ assessment process, and how we work together with the Engineering Communication Program
+ to provide the students with effective feedback.
bio: |
Walker White is a Senior Lecturer and Stephen H. Weiss Teaching Fellow in the Department
-of Computer Science at Cornell University. Since 2007 he has been the Director of the
-Game Design Initiative at Cornell, which supports an interdisciplinary minor in game
-design and development. He has won several teaching awards for his work in this program.
+ of Computer Science at Cornell University. Since 2007 he has been the Director of the
+ Game Design Initiative at Cornell, which supports an interdisciplinary minor in game
+ design and development. He has won several teaching awards for his work in this program.
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