diff --git a/src/seminar/2017sp.erb b/src/seminar/2017sp.erb index 031d84ec..bff377ea 100644 --- a/src/seminar/2017sp.erb +++ b/src/seminar/2017sp.erb @@ -51,6 +51,36 @@ schedule: (Joint work with Nate Foster (Cornell University), Pavol Cerny (University of Colorado at Boulder), Jedidiah McClurg (University of Colorado at Boulder), Philipp Ruemmer (Uppsala University)) bio: | Hossein Hojjat is an assistant professor in the Computer Science department at the Rochester Institute of Technology (RIT). Before joining RIT, he was a postdoctoral researcher at Cornell University. He earned a PhD in Computer Science from EPFL in 2013. His research interests center on program synthesis and computer-aided verification. + - when: June 16; Time TBD + what: Software Development as a Writing Seminar + who: Walker White + where: Location TBD + details: + abstract: | + The game design courses at Cornell put students together in interdiscplinary teams +of software developers, artists, and other domain experts to produce a shippable game. +As part of this process, the students develop professional skills such as writing and +presenting for various audiences, the development and maintenance of highly functional +teams, and proper project management. As a result, these courses are highly regarded by +employers, even those outside of the games industry.
+ We have found that core feature for developing student professional skills is an intense +cycle of documentation. Cooperating with the Engineering Communications program, we have +structured these courses as a writing seminar. While the students develop their games, +they also produce multiple design-related documents. Furthermore, they revise these +documents multiple times in response to instructor feedback.
+ In this talk, we provide an overview of this documentation process and show how it +works to strengthen student teams and professional skills. This will include our design +of the documents themselves, as we have to balance deep planning with agile development +during these fast-moving courses. We also discuss the importance of shifting the document +audience -- from developer, to designer, to investor, to player -- in helping the students +communicate between the various disciplines on their team. Finally, we talk about our +assessment process, and how we work together with the Engineering Communication Program +to provide the students with effective feedback. + bio: | + Walker White is a Senior Lecturer and Stephen H. Weiss Teaching Fellow in the Department +of Computer Science at Cornell University. Since 2007 he has been the Director of the +Game Design Initiative at Cornell, which supports an interdisciplinary minor in game +design and development. He has won several teaching awards for his work in this program. ---

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