Update 2017sp.erb

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Oliver Kennedy 2017-06-06 13:25:29 -04:00
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abstract: |
The game design courses at Cornell put students together in interdiscplinary teams
of software developers, artists, and other domain experts to produce a shippable game.
As part of this process, the students develop professional skills such as writing and
presenting for various audiences, the development and maintenance of highly functional
teams, and proper project management. As a result, these courses are highly regarded by
employers, even those outside of the games industry.<br/>
of software developers, artists, and other domain experts to produce a shippable game.
As part of this process, the students develop professional skills such as writing and
presenting for various audiences, the development and maintenance of highly functional
teams, and proper project management. As a result, these courses are highly regarded by
employers, even those outside of the games industry.<br/>
We have found that core feature for developing student professional skills is an intense
cycle of documentation. Cooperating with the Engineering Communications program, we have
structured these courses as a writing seminar. While the students develop their games,
they also produce multiple design-related documents. Furthermore, they revise these
documents multiple times in response to instructor feedback.<br/>
cycle of documentation. Cooperating with the Engineering Communications program, we have
structured these courses as a writing seminar. While the students develop their games,
they also produce multiple design-related documents. Furthermore, they revise these
documents multiple times in response to instructor feedback.<br/>
In this talk, we provide an overview of this documentation process and show how it
works to strengthen student teams and professional skills. This will include our design
of the documents themselves, as we have to balance deep planning with agile development
during these fast-moving courses. We also discuss the importance of shifting the document
audience -- from developer, to designer, to investor, to player -- in helping the students
communicate between the various disciplines on their team. Finally, we talk about our
assessment process, and how we work together with the Engineering Communication Program
to provide the students with effective feedback.
works to strengthen student teams and professional skills. This will include our design
of the documents themselves, as we have to balance deep planning with agile development
during these fast-moving courses. We also discuss the importance of shifting the document
audience -- from developer, to designer, to investor, to player -- in helping the students
communicate between the various disciplines on their team. Finally, we talk about our
assessment process, and how we work together with the Engineering Communication Program
to provide the students with effective feedback.
bio: |
Walker White is a Senior Lecturer and Stephen H. Weiss Teaching Fellow in the Department
of Computer Science at Cornell University. Since 2007 he has been the Director of the
Game Design Initiative at Cornell, which supports an interdisciplinary minor in game
design and development. He has won several teaching awards for his work in this program.
of Computer Science at Cornell University. Since 2007 he has been the Director of the
Game Design Initiative at Cornell, which supports an interdisciplinary minor in game
design and development. He has won several teaching awards for his work in this program.
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<p>The UBDB seminar meets on Mondays at TBD, typically in TBD. Subscribe to <a href="https://listserv.buffalo.edu/cgi-bin/wa?A0=cse-database-list">cse-database-list</a> for more details.</p>