Update 2017sp.erb
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@ -51,6 +51,36 @@ schedule:
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(Joint work with Nate Foster (Cornell University), Pavol Cerny (University of Colorado at Boulder), Jedidiah McClurg (University of Colorado at Boulder), Philipp Ruemmer (Uppsala University))
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(Joint work with Nate Foster (Cornell University), Pavol Cerny (University of Colorado at Boulder), Jedidiah McClurg (University of Colorado at Boulder), Philipp Ruemmer (Uppsala University))
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bio: |
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bio: |
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Hossein Hojjat is an assistant professor in the Computer Science department at the Rochester Institute of Technology (RIT). Before joining RIT, he was a postdoctoral researcher at Cornell University. He earned a PhD in Computer Science from EPFL in 2013. His research interests center on program synthesis and computer-aided verification.
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Hossein Hojjat is an assistant professor in the Computer Science department at the Rochester Institute of Technology (RIT). Before joining RIT, he was a postdoctoral researcher at Cornell University. He earned a PhD in Computer Science from EPFL in 2013. His research interests center on program synthesis and computer-aided verification.
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- when: June 16; Time TBD
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what: Software Development as a Writing Seminar
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who: Walker White
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where: Location TBD
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details:
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abstract: |
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The game design courses at Cornell put students together in interdiscplinary teams
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of software developers, artists, and other domain experts to produce a shippable game.
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As part of this process, the students develop professional skills such as writing and
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presenting for various audiences, the development and maintenance of highly functional
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teams, and proper project management. As a result, these courses are highly regarded by
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employers, even those outside of the games industry.<br/>
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We have found that core feature for developing student professional skills is an intense
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cycle of documentation. Cooperating with the Engineering Communications program, we have
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structured these courses as a writing seminar. While the students develop their games,
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they also produce multiple design-related documents. Furthermore, they revise these
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documents multiple times in response to instructor feedback.<br/>
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In this talk, we provide an overview of this documentation process and show how it
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works to strengthen student teams and professional skills. This will include our design
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of the documents themselves, as we have to balance deep planning with agile development
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during these fast-moving courses. We also discuss the importance of shifting the document
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audience -- from developer, to designer, to investor, to player -- in helping the students
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communicate between the various disciplines on their team. Finally, we talk about our
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assessment process, and how we work together with the Engineering Communication Program
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to provide the students with effective feedback.
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bio: |
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Walker White is a Senior Lecturer and Stephen H. Weiss Teaching Fellow in the Department
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of Computer Science at Cornell University. Since 2007 he has been the Director of the
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Game Design Initiative at Cornell, which supports an interdisciplinary minor in game
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design and development. He has won several teaching awards for his work in this program.
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---
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<p>The UBDB seminar meets on Mondays at TBD, typically in TBD. Subscribe to <a href="https://listserv.buffalo.edu/cgi-bin/wa?A0=cse-database-list">cse-database-list</a> for more details.</p>
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<p>The UBDB seminar meets on Mondays at TBD, typically in TBD. Subscribe to <a href="https://listserv.buffalo.edu/cgi-bin/wa?A0=cse-database-list">cse-database-list</a> for more details.</p>
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